Friday, July 3, 2009

Rules & More Rules

I just can never seem to find the right set of mass fantasy rules to suit me. AD&D Battlesystem comes very very close, but so does Mighty Armies. So what I have decided to do is write my own rules and borrow from both games to do so. I am almost finished writing the rules which I have yet to name. Probably going to call them Fantasy General, Fantasy Battles System, or just a mod of Battlesystem.

The AD from AD&D Battlesystem is there but so is the opposed die rolls of Mighty Armies. I have also added a points system that works much better IMHO than the point system in BS. I'll post the link here after I finish the rules and upload them to my freewebs site.

Sunday, March 29, 2009

Song of Wind & Water

Picked up the latest expansion to SBH at RECRUITS Con.

Tuesday, December 30, 2008

AD&D Battlesystem

Have rediscovered AD&D Battlesystem and will be using these rules for mass battles in the world of Aeyr. I can take characters from my D&D games and convert them into Battlesystem. It seems there is much that one can do with this game.

Friday, April 11, 2008

Skirmish Rules

Have recently discovered "Song of Blades & Heroes" and "Song of Gold & Darkness" skirmish rules. So far I am impressed with the rules, simple, fast and fun. This might become the skirmish rules for my world of Aeyr.

Saturday, March 29, 2008

Magic: New spell for Dark Magic or Necromancy

Spell: Undying Loyalty
Spellbook: Dark & Necromancy
Casting Cost: 1 MP
Casting Time: ---

If successful the target enemy unit becomes enchanted and upon it's death can be summoned up as undead servants of the caster, acting as normal with no Combat rating penalties. The risen unit reenters the game on the casters board edge.

The targeted unit may make a will save against this spell by rolling higher than the caster.

Ancient Fears.....

Mystics throughout the western realms have felt a stir in the east. An ancient name is being whispered in the wind. A name that those in the west had long thought had passed into legend....

My first Mighty Armies 25mm Army project is almost complete. I have the models and have based up 8 bases of units for my necromancer's army. Not sure what I want to call the army, either "Army of the Witch King" or "Army of Nekash"

I have a mix of miniatures in this army. Several Reaper Minis, a floating vampire from an old AD&D blister pack, several GW tomb kings and vampire counts models, home-cast models from Prince August fantasy molds, and an unknown manufacturer of a plastic skeletal elephant.

Saturday, March 22, 2008

Battle Report: Barbarians vs. Kingdom of Alexandria

The Kingdom of Alexandria is a small principality located on the southern coasts of the western realm of Sigmar. In the Empire this southern coastal region is known collectivelly as the Border Princes or the Southern Kingdoms. These lands are frequently raided by barbarians, orcs and companies of adventurers. Although too small to present any real threat to any of the great realms of Aeyr the kinglings of the Southern Kingdoms keep and maintain their own armies.


Today my son and I fought this battle using our home mod for Mighty Armies. James' had the barbarian horde and I commanded the Alexandria's Army with the august King Alexander at the center of the line with his chief mage Achem. Alexander wasted no time and as soon as the raiders were in sight he ordered his 2 cavalry groups to head round the enemy and attack their shamans from the rear or flanks. He then ordered the bulk of his battleforce to march forward and form ranks to prepare for the inevitable onslaught.

As the Alexandrian cavalry approached the barbarian shaman on the enemy's right flank began to weave a spell as he traced symbols in the air with his crooked and notched wooden staff. The air cracked and the sky thundered as a bolt of lightening shot out from the shamans staff and disintegrated the hapless cavalry troopers on contact. The shaman on the left flank attempted the same but Sigmar be praised the shot disappated in the air. Alexander ordered his heavy ballista to fire on the barbarians lines and the crew responded by unleashing hell on the right flank shaman sending him to the nether reaches.

For the rest of the battle the surviving barbarian shaman's power was kept in check by the Alexandrian wizard, Achem. His magical weaves of protection kept the army safe from the effects of the shamanistic magic.

Finally the main groups of the two armies met in close combat with shield on shield and pitched screams of savage fury. Both sides pushed each other to and fro but slowly the Alexandrian Army windled down the savage barbarians. Realizing his great host had either fled or been killed the barbarian chieftan turned with his guards and ran from the borders of Alexandria.